We live inside systems that predict us, install beliefs in us, and direct our attention. These systems don't just observe us—they construct us.
The Prior is a collection of three pieces that make these mechanisms visible. Each piece is an interactive experience that reveals the infrastructure we usually don't see: the pipes, the models, the machinery that precedes our choices.
The Forecast examines prediction as colonization. It asks five questions and generates a detailed prediction of your future self. The prediction feels uncomfortably accurate. It might be. Or it might be a mirror angled to catch whatever you're already looking for. The piece doesn't resolve this ambiguity. That's the point. Living under algorithmic prediction means never knowing if you've been seen or reduced, understood or merely modeled.
The Injection traces belief to its source. It asks what you believe about six topics, then shows you where those beliefs came from. Not your reasoning. The infrastructure that preceded it: the memos, the funding, the campaigns, the repetition. Every supply chain in this piece is documented. The piece doesn't tell you that you're wrong. It shows you the pipes.
The Feed maps attention as extraction. It examines how algorithmic systems shape what we pay attention to, and how attention shapes what we become. The piece explores the mechanisms by which platforms capture, direct, and monetize attention—turning consciousness into a resource to be extracted and optimized.
Together, these three pieces form a portrait: prediction colonizes the future, injection installs the present, and the feed captures attention. The installation is the collection itself—three pieces, three domains, one system.
The goal is not to tell you that you're wrong, or that you're being manipulated. The goal is to make the pipes visible. To show the infrastructure that precedes choice, the machinery that makes some futures available and others impossible.
You can experience each piece individually, or as a collection. The installation is the collection itself: three pieces, three domains, one system. The system is the art.